The QAxScriptManager class provides a bridge between application objects
and script code.
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This class is part of the Qt ActiveQt Extension.
#include <qaxscript.h>
Inherits QObject.
List of all member functions.
Public Members
- QAxScriptManager ( QObject * parent = 0, const char * name = 0 )
- ~QAxScriptManager ()
- void addObject ( QAxBase * object )
- void addObject ( QObject * object )
- QStringList functions ( QAxScript::FunctionFlags flags = QAxScript::FunctionNames ) const
- QStringList scriptNames () const
- QAxScript * script ( const QString & name ) const
- QAxScript * load ( const QString & code, const QString & name, const QString & language )
- QAxScript * load ( const QString & file, const QString & name )
- QVariant call ( const QString & function, const QVariant & var1 = QVariant ( ), const QVariant & var2 = QVariant ( ), const QVariant & var3 = QVariant ( ), const QVariant & var4 = QVariant ( ), const QVariant & var5 = QVariant ( ), const QVariant & var6 = QVariant ( ), const QVariant & var7 = QVariant ( ), const QVariant & var8 = QVariant ( ) )
- QVariant call ( const QString & function, QValueList<QVariant> & arguments )
Signals
- void error ( QAxScript * script, int code, const QString & description, int sourcePosition, const QString & sourceText )
Static Public Members
Detailed Description
This class is defined in the Qt ActiveQt Extension, which can be found in the qt/extensions directory. It is not included in the main Qt API.
The QAxScriptManager class provides a bridge between application objects
and script code.
The QAxScriptManager acts as a bridge between the COM objects embedded
in the Qt application through QAxObject or QAxWidget, and the scripting
languages available through the Windows Script technologies, usually JScript
and VBScript.
Create one QAxScriptManager for each separate document in your
application, and add the COM objects the scripts need to access
using addObject(). Then load() the script sources and invoke the
functions using call().
Warning: This class is not available with the bcc5.5 and MingW
compilers.
Member Function Documentation
QAxScriptManager::QAxScriptManager ( QObject * parent = 0, const char * name = 0 )
Creates a QAxScriptManager object. parent and name are passed
on to the QObject constructor.
It is usual to create one QAxScriptManager for each document in an
application.
QAxScriptManager::~QAxScriptManager ()
Destroys the objects, releasing all allocated resources.
void QAxScriptManager::addObject ( QAxBase * object )
Adds object to the manager. Scripts handled by this
manager can access the object in the code using the object's name property.
You must add all the necessary objects before loading any scripts.
void QAxScriptManager::addObject ( QObject * object )
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Adds a generic COM wrapper for object to the manager. object
must be exposed as a COM object using the functionality provided
by the QAxServer module.. Applications
using this function you must link against the qaxserver library.
QVariant QAxScriptManager::call ( const QString & function, const QVariant & var1 = QVariant ( ), const QVariant & var2 = QVariant ( ), const QVariant & var3 = QVariant ( ), const QVariant & var4 = QVariant ( ), const QVariant & var5 = QVariant ( ), const QVariant & var6 = QVariant ( ), const QVariant & var7 = QVariant ( ), const QVariant & var8 = QVariant ( ) )
Calls function, passing the parameters var1, var1,
var2, var3, var4, var5, var6, var7 and var8
as arguments and returns the value returned by the function, or an
invalid QVariant if the function does not return a value or when
the function call failed. The call returns when the script's
execution has finished.
In most script engines the only supported parameter type is "const
QVariant&", for example, to call a JavaScript function
function setNumber(number)
{
n = number;
}
use
QValueList args;
args << 5;
script->call("setNumber(const QVariant&)", args);
As with dynamicCall the
parameters can directly be embedded in the function string.
script->call("setNumber(5)");
However, this is slower.
Functions provided by script engines that don't support
introspection are not available and must be called directly
using QAxScript::call() on the respective script object.
Note that calling this function can be significantely slower than
using call() on the respective QAxScript directly.
QVariant QAxScriptManager::call ( const QString & function, QValueList<QVariant> & arguments )
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Calls function passing arguments as parameters, and returns
the result. Returns when the script's execution has finished.
void QAxScriptManager::error ( QAxScript * script, int code, const QString & description, int sourcePosition, const QString & sourceText ) [signal]
This signal is emitted when an execution error occured while
running script.
code, description, sourcePosition and sourceText
contain information about the execution error.
QStringList QAxScriptManager::functions ( QAxScript::FunctionFlags flags = QAxScript::FunctionNames ) const
Returns a list with all the functions that are available.
Functions provided by script engines that don't support
introspection are not included in the list.
The functions are either provided with full prototypes or
only as names, depending on the value of flags.
QAxScript * QAxScriptManager::load ( const QString & code, const QString & name, const QString & language )
Loads the script source code using the script engine for language. The script can later be referred to using its name
which should not be empty.
The function returns a pointer to the script for the given
code if the code was loaded successfully; otherwise it
returns 0.
If language is empty it will be determined heuristically. If code contains the string "End Sub" it will be interpreted as
VBScript, otherwise as JScript. Additional script engines can be
registered using registerEngine().
You must add all the objects necessary (using addObject()) before loading any scripts. If code declares a function that is
already available (no matter in which language) the first function
is overloaded and can no longer be called via call(); but it will
still be available by calling its script
directly.
See also addObject(), scriptNames(), and functions().
QAxScript * QAxScriptManager::load ( const QString & file, const QString & name )
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Loads the source code from the file. The script can later be
referred to using its name which should not be empty.
The function returns a pointer to the script engine for the code
in file if file was loaded successfully; otherwise it
returns 0.
The script engine used is determined from the file's extension. By
default ".js" files are interpreted as JScript files, and ".vbs"
and ".dsm" files are interpreted as VBScript. Additional script
engines can be registered using registerEngine().
bool QAxScriptManager::registerEngine ( const QString & name, const QString & extension, const QString & code = QString ( ) ) [static]
Registers the script engine called name and returns TRUE if the
engine was found; otherwise does nothing and returns FALSE.
The script engine will be used when loading files with the given
extension, or when loading source code that contains the string
code.
QAxScript * QAxScriptManager::script ( const QString & name ) const
Returns the script called name.
You can use the returned pointer to call functions directly
through QAxScript::call(), to access the script engine directly, or
to delete and thus unload the script.
QString QAxScriptManager::scriptFileFilter () [static]
Returns a file filter listing all the supported script languages.
This filter string is convenient for use with QFileDialog.
QStringList QAxScriptManager::scriptNames () const
Returns a list with the names of all the scripts.
This file is part of the Qt toolkit.
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